Dragon Quest/Warrior 1 Monsters Chart
V1.0
By Dustin Hubbard
(Please report errors to me & do not take without permission)
Notice - These aren't completely accurate as the values are merely averages,
the actual game tends to change but stays at close if not directly with these
values.
Needed - Missing Dragonlord 1 and 2 Stats, DW1-2 GBC Monster Pics. Help if you can please.
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Example
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NES & SFC Monster Pic
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NES Stats | SFC Stats | Spells & Locations | Description |
Knight
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HP:
55 Attack: 76 Defense: 78 Agility: 103 EXP: 33 GP: 130 |
HP:
55 MP: 6 Attack: 70 Defense: 71 Agility: 45 EXP: 78 GP: 150 |
Spells
- Stopspell Location - Around Hauksness & Cantlin, Charlock Isle. |
Unloyal heroes & soldiers that have turned to the darkside to support the Dragonlord's Conquest. They are well trained and even know a little magic. Put them to sleep! |
Axe Knight
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HP:
70 Attack: 94 Defense: 82 Agility: 243 EXP: 50 GP: 165 |
HP:
80 MP: 4 Attack: 94 Defense: 82 Agility: 243 EXP: 130 GP: 165 |
Spells
- Stopspell, Sleep Location - Hauksness, Charlock Castle |
One is a lone guardian of Erdrick's Armor and the others hangout in Charlock Castle. Loves to put its victims to sleep then slash them to bits with its powerful ax. |
Armored
Knight
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HP: 90 Attack: 105 Defense: 86 Agility: 147 EXP: 70 GP: 140 |
HP: 85 MP:14 Attack: 105 Defense:99 Agility: 57 EXP: 172 GP: 152 |
Spells
- Hurtmore, Healmore Location - Charlock Castle |
The most elite of Dragonlord's Knights. These terrible warriors are virtually tanks and can easily hold their own vs. even an experienced hero. Use extreme caution, perhaps running away could be best. |
Drakee
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HP:
6 Attack: 9 Defense: 6 Agility: 15 EXP: 2 GP: 3 |
HP:
6 MP: 0 Attack: 9 Defense: 6 Agility: 5 EXP: 3 GP: 6 |
Spells
- None Location - Near Garinham, Tantagel, Mountain Cave, Kol. |
These cute but annoying bat-like creatures are basically baby dragons. Luckily in this form they don't pose much a threat. |
Magidrakee
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HP:
15 Attack: 14 Defense: 14 Agility: 0 EXP: 5 GP: 12 |
HP:
15 MP: 8 Attack: 13 Defense: 13 Agility: 8 EXP: 12 GP: 20 |
Spells
- Hurt Location - Western Alefgard, Near Kol, Near Swamp Cave. |
An older baby dragon that has had time to start practicing the ability to breath fire. Can be a major nuisance if you head into it's territory unprepared. Likes the daylight. |
Drakeema
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HP:
20 Attack: 22 Defense: 26 Agility: 32 EXP: 10 GP: 20 |
HP: 20 |
Spells
- Heal, Hurt Location - Mountain Cave, Garinham's Grave. |
Most powerful form of an infant dragon. They say this is it's form right before it evolves into a dragon. Even has a bit of fiery breath. Kill them off before they become dragons! |
Droll
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HP:
25 Attack: 24 Defense: 24 Agility: 14 EXP: 10 GP: 24 |
HP:
35 MP: 0 Attack: 24 Defense: 6 Agility: 9 EXP: 18 GP: 30 |
Spells
- None Location - Garinham's Grave, Mountain Cave. |
A goofy nocturnal creature, not too much of a threat compared to the other creatures it hangs out with in dark caves. |
Drollmagi
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HP:
38 Attack: 52 Defense: 50 Agility: 34 EXP: 20 GP: 90 |
HP:
55 MP: 10 Attack: 44 Defense: 16 Agility: 11 EXP: 58 GP: 110 |
Spells
- Heal,Hurt,Stopspell Location - Garinham's Grave |
Although just as stupid looking as it's weaker cousin. The Drollmagi can pose a serious threat with it's knowledge of magic, luckily they're rare. |
Druin
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HP:
22 Attack: 20 Defense: 18 Agility: 15 EXP: 7 GP: 16 |
HP:
22 MP: 0 Attack: 20 Defense: 18 Agility: 11 EXP: 14 GP: 21 |
Spells
- None Location - Mountain Cave, Swamp Cave |
Another nocturnal creature, it has excellent eyesight even in pitch black and has a tough shell. It somehow levitates though nobody knows how. |
Druinlord
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HP:
35 Attack: 47 Defense: 40 Agility: 240 EXP: 20 GP: 85 |
HP:
35 MP: 30 Attack: 41 Defense: 40 Agility: 28 EXP: 58 GP: 95 |
Spells
- Hurt, Heal Location - Garinham's Grave |
A much stronger cousin of the Druin. Likes to hang out deep within the earth and never comes out to sunlight. Be wary of it's magic. |
Goldman
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HP:
50 Attack: 48 Defense: 40 Agility: 223 EXP: 6 GP: 200 |
HP:
99 MP: 0 Attack: 48 Defense: 30 Agility: 26 EXP: 6 GP: 650 |
Spells
- Defend Location - North of Hauksness, South of Rimuldar. |
The Dragonlord tried various materials to try and conjure a walking living souless weapon. Gold is the least powerful but still makes good armor and still packs a mean punch. Good to kill when you need cash. |
Golem
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HP:
70 Attack: 120 Defense: 60 Agility: 255 EXP: 5 GP: 10 |
HP:
155 MP:0 Attack: 120 Defense: 60 Agility: 39 EXP: 2500 GP: 10 |
Spells
- None Location - Cantlin's Gate |
When the Dragonlord first emerged, a great wizard gave used all his magic to create the Golem to protect Cantlin. Unfortunately, the wizard died as soon as the Golem came alive & now nobody can escape or enter the town, including villagers. The wizard did give the Golem an Achilles heel tho as it is easily put to sleep with theenchanted melody of the Fairy Flute. |
Stoneman
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HP:
160 Attack: 100 Defense: 40 Agility: 47 EXP: 65 GP: 140 |
HP:
160 MP: 0 Attack: 100 Defense: 40 Agility: 40 EXP: 155 GP: 148 |
Spells
- None Location - Charlock Castle |
After wasting enough gold Dragonlord decided to try to form a killing machine out of simple rocks and to his surprise this worked very well. Luckily for you he has just recently discovered how to make them and has only created a few in Charlock Castle as guards. Though they don't have magic their incredible strength and HP will cause you headaches for sure. |
Green
Dragon
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HP:
65 Attack: 88 Defense: 74 Agility: 127 EXP: 160 GP: 45 |
HP:
67 MP: 0 Attack: 88 Defense: 72 Agility: 47 EXP: 135 GP: 160 |
Spells
- Fiery Breath Location - Around Cantlin, Hauksness, Charlock Castle, guarding the Princess in the Swamp Cave. |
The weakest of the Dragon family still is a serious threat as anyone knows a dragon no matter how weak is one of the worst creatures alive. One has been put in charge of guarding Princess Gwaelin. |
Blue
Dragon
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HP:
70 Attack: 98 Defense: 84 Agility: 255 EXP: 60 GP: 150 |
HP:
98 MP:0 Attack: 98 Defense: 80 Agility: 52 EXP: 180 GP: 150 |
Spells
- Fiery Breath Location - Charlock Castle |
Rare yet powerful breed of Dragons. Stronger than Green but still can't compare to a Red. Luckily they don't like to stray from Charlock Castle. |
Red Dragon
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HP:
100 Attack: 120 Defense: 90 Agility: 247 EXP: 100 GP: 140 |
HP:
105 MP: 3 Attack: 115 Defense: 104 Agility: 62 EXP: 350 GP: 143 |
Spells
- Stopspell, Fiery Breath Location - Charlock Castle. |
The toughest minion of the Dragonlord. Seeing one would strike fear into Erdrick himself. Almost impossible to escape from and they even know how to use stopspell. Finish it off as fast as possible or it will make a quick meal of you. |
Scorpion
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HP:
20 Attack: 18 Defense: 16 Agility: 15 EXP: 6 GP: 16 |
HP:
11 MP: 0 Attack: 18 Defense: 35 Agility: 4 EXP: 25 GP: 16 |
Spells
- None Location - Near and inside Mountain Cave, North Rimuldar, Swamp Cave, Near Kol, |
Due to the Dragonlord, insects such as the Scorpion have become huge versions of their former selves. It has a tough shell and a powerful sting that an inexperinced warrior will quickly fall victim to. |
Metal
Scorpion
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HP:
22 Attack: 36 Defense: 42 Agility: 15 EXP: 14 GP: 40 |
HP:
22 MP: 0 Attack: 36 Defense: 60 Agility: 25 EXP: 31 GP: 48 |
Spells
- None Location - Near and south of Rimuldar, around Hauksness. |
A scorpion that has developed a much thicker skin. It's sting is also more deadly. Try to avoid fighting these at all as they have high defense and the spoils of a battle with one aren't that great. |
Rogue
Scorpion
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HP:
35 Attack: 60 Defense: 90 Agility: 127 EXP: 26 GP: 110 |
HP:
35 MP: 0 Attack: 55 Defense: 90 Agility: 33 EXP: 70 GP: 110 |
Spells
- None Location - Near Hauksness. |
The toughest of the scorpion family, luckily very rare and doensn't know any magic being an unintelligent insect. Still it's poison sting is said to be able to kill an elephant if not treated within an hour. |
Slime
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HP:
3 Attack: 5 Defense: 3 Agility: 15 EXP: 1 GP: 1 |
HP:
3 MP: 0 Attack: 5 Defense: 3 Agility: 2 EXP: 1 GP: 2 |
Spells
- None Location - Northern Alefgard. |
Cute and lovable creatures, at least that's what they were before the Dragonlord came around. Now they've become annoying little pests slowly dissolve and attack everything in sight including castle walls. Luckily even a child could defeat one of these. |
Red Slime
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HP:
4 Attack: 7 Defense: 3 Agility: 15 EXP: 1 GP: 3 |
HP:
4 MP: 0 Attack: 7 Defense: 3 Agility: 4 EXP: 2 GP: 4 |
Spells
- None Location - Northern Alefgard. |
A stronger yet still very weak member of the Slime Family that has been slightly browned by the sun. Barely a difference noticable between it and a plain old Slime. Don't waste your time with these creatures unless you're just beginning. |
Metal
Slime
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HP:
4 Attack: 10 Defense: 255 Agility: 255 EXP: 115 GP: 6 |
HP:
4 MP: 6 Attack: 18 Defense: 254 Agility: 153 EXP: 775 GP: 6 |
Spells
- Hurt Location - South of Hauksness. |
A very rare version of Slime which has an incredibly tough skin. Few have ever beaten them as they're quite shy and run away. The rewards are great tho, just don't let it peck away at you with Hurt and leave you an easy target for other monsters in the area it dwells. |
Ghost
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HP:
7 Attack: 11 Defense: 8 Agility: 15 EXP: 3 GP: 5 |
HP:
7 MP: 0 Attack: 11 Defense: 8 Agility: 6 EXP: 4 GP: 8 |
Spells
- None Location - All of northern Alefgard, Mountain Cave, Swamp Cave. |
UsuallyGhosts are just mischevious harmless tricksters, but due to the Dragonlord's influence, they have started attacking people. |
Poltergeist
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HP:
23 Attack: 18 Defense: 20 Agility: 0 EXP: 8 GP: 18 |
HP:
23 MP: 10 Attack: 18 Defense: 20 Agility:140 EXP: 15 GP: 19 |
Spells
- Hurt Location - Mountain Cave, Garinham's Grave. |
A tough to find an more evil spirit, it has the knowledge of hurt but can't stand sunlight. These spirits aren't friendly like Ghosts and tend to do more serious things like throw objects around rooms and start small fires. |
Specter
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HP:
36 Attack: 40 Defense: 38 Agility: 49 EXP: 18 GP: 70 |
HP:
33 MP:14 Attack: 40 Defense: 38 Agility: 26 EXP: 47 GP: 72 |
Spells
- Hurt, Sleep, Stopspell Location - Garinham's Grave. |
The most powerful and evil form of a spirit. These unhappy souls have a great knowledge of magic and are even said to be able to possess people. Dragonlord sent these to guard Garin's Grave so nobody could get the Silver Harp and live to tell it. |
Magician
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HP:
12 Attack: 11 Defense: 12 Agility: 0 EXP: 4 GP: 12 |
HP:
12 MP: 8 Attack: 8 Defense: 12 Agility: 6 EXP: 8 GP: 16 |
Spells
- Hurt Location - Northern Alefgard, Mountain Cave, Near Kol, Swamp Cave. |
Amateur magic show folk turned evil by the influence of the Dragonlord. Luckily they only know one harmful trick, but this trick can easily wipe out an inexperienced warrior. |
Warlock
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HP:
30 Attack: 28 Defense: 22 Agility: 49 EXP: 13 GP: 35 |
HP:
28 MP: 10 Attack: 26 Defense: 24 Agility: 15 EXP: 28 GP: 50 |
Spells
- Hurt, Sleep Location - Near Rimuldar, Mountain Cave, Garin's Grave. |
Young apprentinces of the Dragonlord, they have a few more deadly tricks than simple magicians and can cause much more damage. Beware them putting you to sleep, and try to take them out or cast stopspell on them asap! |
Wizard
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HP:
65 Attack: 80 Defense: 70 Agility: 247 EXP: 50 GP: 165 |
HP:
70 MP: 16 Attack: 71 Defense: 60 Agility: 49 EXP: 120 GP: 185 |
Spells
- Hurtmore Location - Near Cantlin, Hauksness, Charlock Castle and isle. |
Dragonlord's most trusted and powerful advisors. They are masters at magic and know the dreaded powerful spell "Hurtmore" which can easily destroy a building. Stopspell rarely works on them, it's better to just avoid them or defeat them quickly. |
Wolf
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HP:
34 Attack: 40 Defense: 30 Agility: 31 EXP: 16 GP: 50 |
HP:
34 MP: 0 Attack: 40 Defense: 30 Agility: 21 EXP: 60 GP: 40 |
Spells
- None Location - Garin's Grave, Near Rimuldar. |
Unfortunate people that have been cursed by the Dragonlord to wander the wilderness has half-man half-beasts. Luckily they're unintelligent and know no magic. Try putting them to sleep and then finish them off. |
Wolflord
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HP:
38 Attack: 50 Defense: 36 Agility: 71 EXP: 20 GP: 80 |
HP:
38 MP: 6 Attack: 50 Defense: 36 Agility: 23 EXP: 52 GP: 80 |
Spells
- Stopspell Location - South of Rimuldar, Garin's Grave, North of Hauksness. |
Wolflord's are basically the leaders of wolf packs. More intelligent than their subordinates. These can cast stopspell so you'll have to rely solely on your weapon and herbs to get you through a battle. |
Werewolf
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HP:
60 Attack: 86 Defense: 70 Agility: 127 EXP: 40 GP: 155 |
HP:
60 MP: 0 Attack: 80 Defense: 65 Agility: 45 EXP: 95 GP: 155 |
Spells
- None Location - Near Cantlin, Hauksness, Charlock Castle and isle. |
These poor once human creatures have been put through extremely cruel experiments to become total bloodthirsty animals. Their claws and teeth are said to be able to chop through steel with ease, thank goodness they have no magic. |
Skeleton
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HP:
30 Attack: 28 Defense: 22 Agility: 15 EXP: 11 GP: 30 |
HP:
30 MP: 0 Attack: 28 Defense: 22 Agility: 17 EXP: 25 GP: 42 |
Spells
- None Location - Near Kol, Near and inside Mountain Cave. Garinham's Grave. North of Rimuldar. |
Unfortunate bodies of townspeople and weak soldiers that were killed by the Dragonlord have been enchanted by an evil spell to walk and stalk the living. Be very wary of these even if your an intermediate warrior. They can pose a serious threat. |
Wraith
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HP:
36 Attack: 44 Defense: 34 Agility: 112 EXP: 17 GP: 60 |
HP:
36 MP: 9 Attack: 44 Defense: 34 Agility: 23 EXP: 42 GP: 62 |
Spells
- Heal Location - Near Hauksness, south of Rimuldar. |
Thieves that would not submit to the Dragonlord's will were often killed and turned into these. Therefore they have a innate fighting ability and even know how to heal. |
Wraith
Knight
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HP:
46 Attack: 68 Defense: 56 Agility: 80 EXP: 28 GP: 120 |
HP:
46 MP: 12 Attack: 62 Defense: 46 Agility: 36 EXP: 72 GP: 120 |
Spells
- Heal Location - Near Hauksness and Cantlin. |
Knights that had perished in battle were turned into these by the Dragonlord. Very difficult! Don't play around with these, go into battle swinging and don't stop till you see a pile of broken bones on the ground. |
Demon
Knight
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HP:
50 Attack: 79 Defense: 64 Agility: 255 EXP: 40 GP: 150 |
HP:
43 MP:0 Attack: 79 Defense: 51 Agility: 40 EXP: 90 GP: 148 |
Spells
- Dodging Location - Cantlin, Hauksness, Charlock Isle. |
Only mass murderers are evil enough to become these speedy killers in the Dragonlord's army once their human life is over. Beware them as they're the most powerful in the skeleton family. |
Wyvern
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HP:
42 Attack: 56 Defense: 48 Agility: 79 EXP: 24 GP: 100 |
HP:
42 MP: 0 Attack: 56 Defense: 48 Agility: 31 EXP: 64 GP: 105 |
Spells
- None Location - Near Hauksness, south of Rimuldar. |
The "teenager" stage of a Dragon. These have forgotten how to breath fire but soon learn it again when given time to become Magiwyvern's. Don't let this happen. Stop them now! |
Magiwyvern
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HP:
58 Attack: 78 Defense: 68 Agility: 32 EXP: 140 GP: 34 |
HP:
50 MP: 12 Attack: 68 Defense: 62 Agility: 44 EXP: 83 GP: 135 |
Spells
- Sleep, Fiery Breath Location - Near Cantlin, Charlock Isle, south of Hauksness. |
The 2nd stage in the Wyvern evolution, these have learned how to breath fire much more effetively than their younger Magidrakee-selves. They also have the knowledge of sleep, use Stopspell when fighting these. |
Starwyvern
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HP:
65 Attack: 86 Defense: 80 Agility: 128 EXP: 43 GP: 160 |
HP:
73 MP: 15 Attack: 82 Defense: 65 Agility: 52 EXP: 105 GP: 169 |
Spells
- Healmore, Fiery Breath Location - Near Cantlin, Hauksness, Charlock Castle & Isle. |
Wyvern's that decide to not evolve into dragons eventually become these deadly monsters. With both a strong fiery breath and healmore, they can fight all day long. Crush them fast and hard or you'll be in trouble. |
Dragonlord
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HP:
110 Attack: ? Defense: ? Agility: ? EXP: N/A GP: N/A |
HP:
240 MP: 40 Attack: 107 Defense: 110 Agility: 55 EXP: N/A GP: N/A |
Spells
- Hurtmore, Fiery Breath Location - Charlock Castle |
The creator of all this chaos. He kidnapped Princess Gwaelin and stole the ball of light plunging Alefgard into darkness. He now rules from Charlock Castle, it is said only a decendant of Erdrick can stop him. Be prepared for a fierce battle! |
Dragonlord
(2nd Form)
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HP:
? Attack: ? Defense: ? Agility: ? EXP: N/A GP: N/A |
HP:
? MP: ? Attack: ? Defense: ? Agility: ? EXP: N/A GP: N/A |
Spells
- Fiery Breath Location - ??? |
Once you defeat the Dragonlord he becomes his true self. This fierce beats may only have Fiery breath but that's all he needs as it can easily melt even bricks in seconds. You'll have to be quite a warrior to defeat him but if you use healmore and attack effectively, you'll eventually defeat him and restore peace! |
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