Dragon Quest/Warrior 1 Monsters Chart

V1.0

By Dustin Hubbard
(Please report errors to me & do not take without permission)

Notice - These aren't completely accurate as the values are merely averages, the actual game tends to change but stays at close if not directly with these values.

Needed - Missing Dragonlord 1 and 2 Stats, DW1-2 GBC Monster Pics. Help if you can please.

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Example
NES & SFC Monster Pic
NES Stats SFC Stats Spells & Locations Description

 

Knight
HP: 55
Attack: 76
Defense: 78
Agility: 103
EXP: 33
GP: 130
HP: 55
MP: 6
Attack: 70
Defense: 71
Agility: 45
EXP: 78
GP: 150
Spells - Stopspell
Location - Around Hauksness & Cantlin, Charlock Isle.
Unloyal heroes & soldiers that have turned to the darkside to support the Dragonlord's Conquest. They are well trained and even know a little magic. Put them to sleep!
Axe Knight
HP: 70
Attack: 94
Defense: 82
Agility: 243
EXP: 50
GP: 165
HP: 80
MP: 4
Attack: 94
Defense: 82
Agility: 243
EXP: 130
GP: 165
Spells - Stopspell, Sleep
Location - Hauksness, Charlock Castle
One is a lone guardian of Erdrick's Armor and the others hangout in Charlock Castle. Loves to put its victims to sleep then slash them to bits with its powerful ax.
Armored Knight
HP: 90
Attack: 105
Defense: 86
Agility: 147
EXP: 70
GP: 140
HP: 85
MP:14
Attack: 105
Defense:99
Agility: 57
EXP: 172
GP: 152
Spells - Hurtmore, Healmore
Location - Charlock Castle
The most elite of Dragonlord's Knights. These terrible warriors are virtually tanks and can easily hold their own vs. even an experienced hero. Use extreme caution, perhaps running away could be best.
Drakee
HP: 6
Attack: 9
Defense: 6
Agility: 15
EXP: 2
GP: 3
HP: 6
MP: 0
Attack: 9
Defense: 6
Agility: 5
EXP: 3
GP: 6
Spells - None
Location - Near Garinham, Tantagel, Mountain Cave, Kol.
These cute but annoying bat-like creatures are basically baby dragons. Luckily in this form they don't pose much a threat.
Magidrakee
HP: 15
Attack: 14
Defense: 14
Agility: 0
EXP: 5
GP: 12
HP: 15
MP: 8
Attack: 13
Defense: 13
Agility: 8
EXP: 12
GP: 20
Spells - Hurt
Location - Western Alefgard, Near Kol, Near Swamp Cave.
An older baby dragon that has had time to start practicing the ability to breath fire. Can be a major nuisance if you head into it's territory unprepared. Likes the daylight.
Drakeema
HP: 20
Attack: 22
Defense: 26
Agility: 32
EXP: 10
GP: 20

HP: 20
MP:10

Attack: 22
Defense: 26
Agility: 16
EXP: 20
GP: 25

Spells - Heal, Hurt
Location - Mountain Cave, Garinham's Grave.
Most powerful form of an infant dragon. They say this is it's form right before it evolves into a dragon. Even has a bit of fiery breath. Kill them off before they become dragons!
Droll
HP: 25
Attack: 24
Defense: 24
Agility: 14
EXP: 10
GP: 24
HP: 35
MP: 0
Attack: 24
Defense: 6
Agility: 9
EXP: 18
GP: 30
Spells - None
Location - Garinham's Grave, Mountain Cave.
A goofy nocturnal creature, not too much of a threat compared to the other creatures it hangs out with in dark caves.
Drollmagi
HP: 38
Attack: 52
Defense: 50
Agility: 34
EXP: 20
GP: 90
HP: 55
MP: 10
Attack: 44
Defense: 16
Agility: 11
EXP: 58
GP: 110
Spells - Heal,Hurt,Stopspell
Location - Garinham's Grave
Although just as stupid looking as it's weaker cousin. The Drollmagi can pose a serious threat with it's knowledge of magic, luckily they're rare.
Druin
HP: 22
Attack: 20
Defense: 18
Agility: 15
EXP: 7
GP: 16
HP: 22
MP: 0
Attack: 20
Defense: 18
Agility: 11
EXP: 14
GP: 21
Spells - None
Location - Mountain Cave, Swamp Cave
Another nocturnal creature, it has excellent eyesight even in pitch black and has a tough shell. It somehow levitates though nobody knows how.
Druinlord
HP: 35
Attack: 47
Defense: 40
Agility: 240
EXP: 20
GP: 85
HP: 35
MP: 30
Attack: 41
Defense: 40
Agility: 28
EXP: 58
GP: 95
Spells - Hurt, Heal
Location - Garinham's Grave
A much stronger cousin of the Druin. Likes to hang out deep within the earth and never comes out to sunlight. Be wary of it's magic.
Goldman
HP: 50
Attack: 48
Defense: 40
Agility: 223
EXP: 6
GP: 200
HP: 99
MP: 0
Attack: 48
Defense: 30
Agility: 26
EXP: 6
GP: 650
Spells - Defend
Location - North of Hauksness, South of Rimuldar.
The Dragonlord tried various materials to try and conjure a walking living souless weapon. Gold is the least powerful but still makes good armor and still packs a mean punch. Good to kill when you need cash.
Golem
HP: 70
Attack: 120
Defense: 60
Agility: 255
EXP: 5
GP: 10
HP: 155
MP:0
Attack: 120
Defense: 60
Agility: 39
EXP: 2500
GP: 10
Spells - None
Location - Cantlin's Gate
When the Dragonlord first emerged, a great wizard gave used all his magic to create the Golem to protect Cantlin. Unfortunately, the wizard died as soon as the Golem came alive & now nobody can escape or enter the town, including villagers. The wizard did give the Golem an Achilles heel tho as it is easily put to sleep with theenchanted melody of the Fairy Flute.
Stoneman
HP: 160
Attack: 100
Defense: 40
Agility: 47
EXP: 65
GP: 140
HP: 160
MP: 0
Attack: 100
Defense: 40
Agility: 40
EXP: 155
GP: 148
Spells - None
Location - Charlock Castle
After wasting enough gold Dragonlord decided to try to form a killing machine out of simple rocks and to his surprise this worked very well. Luckily for you he has just recently discovered how to make them and has only created a few in Charlock Castle as guards. Though they don't have magic their incredible strength and HP will cause you headaches for sure.
Green Dragon
HP: 65
Attack: 88
Defense: 74
Agility: 127
EXP: 160
GP: 45
HP: 67
MP: 0
Attack: 88
Defense: 72
Agility: 47
EXP: 135
GP: 160
Spells - Fiery Breath
Location - Around Cantlin, Hauksness, Charlock Castle, guarding the Princess in the Swamp Cave.
The weakest of the Dragon family still is a serious threat as anyone knows a dragon no matter how weak is one of the worst creatures alive. One has been put in charge of guarding Princess Gwaelin.
Blue Dragon
HP: 70
Attack: 98
Defense: 84
Agility: 255
EXP: 60
GP: 150
HP: 98
MP:0
Attack: 98
Defense: 80
Agility: 52
EXP: 180
GP: 150
Spells - Fiery Breath
Location - Charlock Castle
Rare yet powerful breed of Dragons. Stronger than Green but still can't compare to a Red. Luckily they don't like to stray from Charlock Castle.
Red Dragon
HP: 100
Attack: 120
Defense: 90
Agility: 247
EXP: 100
GP: 140
HP: 105
MP: 3
Attack: 115
Defense: 104
Agility: 62
EXP: 350
GP: 143
Spells - Stopspell, Fiery Breath
Location - Charlock Castle.
The toughest minion of the Dragonlord. Seeing one would strike fear into Erdrick himself. Almost impossible to escape from and they even know how to use stopspell. Finish it off as fast as possible or it will make a quick meal of you.
Scorpion
HP: 20
Attack: 18
Defense: 16
Agility: 15
EXP: 6
GP: 16
HP: 11
MP: 0
Attack: 18
Defense: 35
Agility: 4
EXP: 25
GP: 16
Spells - None
Location - Near and inside Mountain Cave, North Rimuldar, Swamp Cave, Near Kol,
Due to the Dragonlord, insects such as the Scorpion have become huge versions of their former selves. It has a tough shell and a powerful sting that an inexperinced warrior will quickly fall victim to.
Metal Scorpion
HP: 22
Attack: 36
Defense: 42
Agility: 15
EXP: 14
GP: 40
HP: 22
MP: 0
Attack: 36
Defense: 60
Agility: 25
EXP: 31
GP: 48
Spells - None
Location - Near and south of Rimuldar, around Hauksness.
A scorpion that has developed a much thicker skin. It's sting is also more deadly. Try to avoid fighting these at all as they have high defense and the spoils of a battle with one aren't that great.
Rogue Scorpion
HP: 35
Attack: 60
Defense: 90
Agility: 127
EXP: 26
GP: 110
HP: 35
MP: 0
Attack: 55
Defense: 90
Agility: 33
EXP: 70
GP: 110
Spells - None
Location - Near Hauksness.
The toughest of the scorpion family, luckily very rare and doensn't know any magic being an unintelligent insect. Still it's poison sting is said to be able to kill an elephant if not treated within an hour.
Slime
HP: 3
Attack: 5
Defense: 3
Agility: 15
EXP: 1
GP: 1
HP: 3
MP: 0
Attack: 5
Defense: 3
Agility: 2
EXP: 1
GP: 2
Spells - None
Location - Northern Alefgard.
Cute and lovable creatures, at least that's what they were before the Dragonlord came around. Now they've become annoying little pests slowly dissolve and attack everything in sight including castle walls. Luckily even a child could defeat one of these.
Red Slime
HP: 4
Attack: 7
Defense: 3
Agility: 15
EXP: 1
GP: 3
HP: 4
MP: 0
Attack: 7
Defense: 3
Agility: 4
EXP: 2
GP: 4
Spells - None
Location - Northern Alefgard.
A stronger yet still very weak member of the Slime Family that has been slightly browned by the sun. Barely a difference noticable between it and a plain old Slime. Don't waste your time with these creatures unless you're just beginning.
Metal Slime
HP: 4
Attack: 10
Defense: 255
Agility: 255
EXP: 115
GP: 6
HP: 4
MP: 6
Attack: 18
Defense: 254
Agility: 153
EXP: 775
GP: 6
Spells - Hurt
Location - South of Hauksness.
A very rare version of Slime which has an incredibly tough skin. Few have ever beaten them as they're quite shy and run away. The rewards are great tho, just don't let it peck away at you with Hurt and leave you an easy target for other monsters in the area it dwells.
Ghost
HP: 7
Attack: 11
Defense: 8
Agility: 15
EXP: 3
GP: 5
HP: 7
MP: 0
Attack: 11
Defense: 8
Agility: 6
EXP: 4
GP: 8
Spells - None
Location - All of northern Alefgard, Mountain Cave, Swamp Cave.
UsuallyGhosts are just mischevious harmless tricksters, but due to the Dragonlord's influence, they have started attacking people.
Poltergeist
HP: 23
Attack: 18
Defense: 20
Agility: 0
EXP: 8
GP: 18
HP: 23
MP: 10
Attack: 18
Defense: 20
Agility:140
EXP: 15
GP: 19
Spells - Hurt
Location - Mountain Cave, Garinham's Grave.
A tough to find an more evil spirit, it has the knowledge of hurt but can't stand sunlight. These spirits aren't friendly like Ghosts and tend to do more serious things like throw objects around rooms and start small fires.
Specter
HP: 36
Attack: 40
Defense: 38
Agility: 49
EXP: 18
GP: 70
HP: 33
MP:14
Attack: 40
Defense: 38
Agility: 26
EXP: 47
GP: 72
Spells - Hurt, Sleep, Stopspell
Location - Garinham's Grave.
The most powerful and evil form of a spirit. These unhappy souls have a great knowledge of magic and are even said to be able to possess people. Dragonlord sent these to guard Garin's Grave so nobody could get the Silver Harp and live to tell it.
Magician
HP: 12
Attack: 11
Defense: 12
Agility: 0
EXP: 4
GP: 12
HP: 12
MP: 8
Attack: 8
Defense: 12
Agility: 6
EXP: 8
GP: 16
Spells - Hurt
Location - Northern Alefgard, Mountain Cave, Near Kol, Swamp Cave.
Amateur magic show folk turned evil by the influence of the Dragonlord. Luckily they only know one harmful trick, but this trick can easily wipe out an inexperienced warrior.
Warlock
HP: 30
Attack: 28
Defense: 22
Agility: 49
EXP: 13
GP: 35
HP: 28
MP: 10
Attack: 26
Defense: 24
Agility: 15
EXP: 28
GP: 50
Spells - Hurt, Sleep
Location - Near Rimuldar, Mountain Cave, Garin's Grave.
Young apprentinces of the Dragonlord, they have a few more deadly tricks than simple magicians and can cause much more damage. Beware them putting you to sleep, and try to take them out or cast stopspell on them asap!
Wizard
HP: 65
Attack: 80
Defense: 70
Agility: 247
EXP: 50
GP: 165
HP: 70
MP: 16
Attack: 71
Defense: 60
Agility: 49
EXP: 120
GP: 185
Spells - Hurtmore
Location - Near Cantlin, Hauksness, Charlock Castle and isle.
Dragonlord's most trusted and powerful advisors. They are masters at magic and know the dreaded powerful spell "Hurtmore" which can easily destroy a building. Stopspell rarely works on them, it's better to just avoid them or defeat them quickly.
Wolf
HP: 34
Attack: 40
Defense: 30
Agility: 31
EXP: 16
GP: 50
HP: 34
MP: 0
Attack: 40
Defense: 30
Agility: 21
EXP: 60
GP: 40
Spells - None
Location - Garin's Grave, Near Rimuldar.
Unfortunate people that have been cursed by the Dragonlord to wander the wilderness has half-man half-beasts. Luckily they're unintelligent and know no magic. Try putting them to sleep and then finish them off.
Wolflord
HP: 38
Attack: 50
Defense: 36
Agility: 71
EXP: 20
GP: 80
HP: 38
MP: 6
Attack: 50
Defense: 36
Agility: 23
EXP: 52
GP: 80
Spells - Stopspell
Location - South of Rimuldar, Garin's Grave, North of Hauksness.
Wolflord's are basically the leaders of wolf packs. More intelligent than their subordinates. These can cast stopspell so you'll have to rely solely on your weapon and herbs to get you through a battle.
Werewolf
HP: 60
Attack: 86
Defense: 70
Agility: 127
EXP: 40
GP: 155
HP: 60
MP: 0
Attack: 80
Defense: 65
Agility: 45
EXP: 95
GP: 155
Spells - None
Location - Near Cantlin, Hauksness, Charlock Castle and isle.
These poor once human creatures have been put through extremely cruel experiments to become total bloodthirsty animals. Their claws and teeth are said to be able to chop through steel with ease, thank goodness they have no magic.
Skeleton
HP: 30
Attack: 28
Defense: 22
Agility: 15
EXP: 11
GP: 30
HP: 30
MP: 0
Attack: 28
Defense: 22
Agility: 17
EXP: 25
GP: 42
Spells - None
Location - Near Kol, Near and inside Mountain Cave. Garinham's Grave. North of Rimuldar.
Unfortunate bodies of townspeople and weak soldiers that were killed by the Dragonlord have been enchanted by an evil spell to walk and stalk the living. Be very wary of these even if your an intermediate warrior. They can pose a serious threat.
Wraith
HP: 36
Attack: 44
Defense: 34
Agility: 112
EXP: 17
GP: 60
HP: 36
MP: 9
Attack: 44
Defense: 34
Agility: 23
EXP: 42
GP: 62
Spells - Heal
Location - Near Hauksness, south of Rimuldar.
Thieves that would not submit to the Dragonlord's will were often killed and turned into these. Therefore they have a innate fighting ability and even know how to heal.
Wraith Knight
HP: 46
Attack: 68
Defense: 56
Agility: 80
EXP: 28
GP: 120
HP: 46
MP: 12
Attack: 62
Defense: 46
Agility: 36
EXP: 72
GP: 120
Spells - Heal
Location - Near Hauksness and Cantlin.
Knights that had perished in battle were turned into these by the Dragonlord. Very difficult! Don't play around with these, go into battle swinging and don't stop till you see a pile of broken bones on the ground.
Demon Knight
HP: 50
Attack: 79
Defense: 64
Agility: 255
EXP: 40
GP: 150
HP: 43
MP:0
Attack: 79
Defense: 51
Agility: 40
EXP: 90
GP: 148
Spells - Dodging
Location - Cantlin, Hauksness, Charlock Isle.
Only mass murderers are evil enough to become these speedy killers in the Dragonlord's army once their human life is over. Beware them as they're the most powerful in the skeleton family.
Wyvern
HP: 42
Attack: 56
Defense: 48
Agility: 79
EXP: 24
GP: 100
HP: 42
MP: 0
Attack: 56
Defense: 48
Agility: 31
EXP: 64
GP: 105
Spells - None
Location - Near Hauksness, south of Rimuldar.
The "teenager" stage of a Dragon. These have forgotten how to breath fire but soon learn it again when given time to become Magiwyvern's. Don't let this happen. Stop them now!
Magiwyvern
HP: 58
Attack: 78
Defense: 68
Agility: 32
EXP: 140
GP: 34
HP: 50
MP: 12
Attack: 68
Defense: 62
Agility: 44
EXP: 83
GP: 135
Spells - Sleep, Fiery Breath
Location - Near Cantlin, Charlock Isle, south of Hauksness.
The 2nd stage in the Wyvern evolution, these have learned how to breath fire much more effetively than their younger Magidrakee-selves. They also have the knowledge of sleep, use Stopspell when fighting these.
Starwyvern
HP: 65
Attack: 86
Defense: 80
Agility: 128
EXP: 43
GP: 160
HP: 73
MP: 15
Attack: 82
Defense: 65
Agility: 52
EXP: 105
GP: 169
Spells - Healmore, Fiery Breath
Location - Near Cantlin, Hauksness, Charlock Castle & Isle.
Wyvern's that decide to not evolve into dragons eventually become these deadly monsters. With both a strong fiery breath and healmore, they can fight all day long. Crush them fast and hard or you'll be in trouble.
Dragonlord
HP: 110
Attack: ?
Defense: ?
Agility: ?
EXP: N/A
GP: N/A
HP: 240
MP: 40
Attack: 107
Defense: 110
Agility: 55
EXP: N/A
GP: N/A
Spells - Hurtmore, Fiery Breath
Location - Charlock Castle
The creator of all this chaos. He kidnapped Princess Gwaelin and stole the ball of light plunging Alefgard into darkness. He now rules from Charlock Castle, it is said only a decendant of Erdrick can stop him. Be prepared for a fierce battle!
Dragonlord (2nd Form)
HP: ?
Attack: ?
Defense: ?
Agility: ?
EXP: N/A
GP: N/A
HP: ?
MP: ?
Attack: ?
Defense: ?
Agility: ?
EXP: N/A
GP: N/A
Spells - Fiery Breath
Location - ???
Once you defeat the Dragonlord he becomes his true self. This fierce beats may only have Fiery breath but that's all he needs as it can easily melt even bricks in seconds. You'll have to be quite a warrior to defeat him but if you use healmore and attack effectively, you'll eventually defeat him and restore peace!

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